using System;

namespace AGE
{
	public class ActionRefParam
	{
		public const string Ref_TargetPos = "_TargetPos";

		public const string Ref_TargetDir = "_TargetDir";

		public const string Ref_BulletPos = "_BulletPos";

		public const string Ref_BulletDir = "_BulletDir";

		public const string Ref_BulletUseDir = "_BulletUseDir";

		public const string Ref_CustomBoolParam = "_CustomBoolParam";

		public const string Ref_HurtValue = "HurtValue";

		public const string Ref_HitTargetHero = "_HitTargetHero";

		public const string Ref_HitTargetHeroPos = "_HitTargetHeroPos";

		public const string Ref_TriggerBullet = "_TriggerBullet";

		public const string Ref_BulletRealFlyingTime = "_BulletRealFlyingTime";

		public const string S_SkillObj = "SkillObj";

		public const string S_TargetActor = "TargetActor";

		public const string S_SkillContext = "SkillContext";

		public const string Ref_DialogGroupIdRaw = "DialogGroupIdRaw";

		public const string Ref_GuideTipIdRaw = "GuideTipIdRaw";

		public const string Ref_SpecifiedSkillCombineIndex = "SpecifiedSkillCombineIndex";

		public const string Ref_FindEnemyActor = "FindEnemyActor";
	}
}
